Thursday, April 23, 2009
=Mission 8: Mysterious Tremors== Talk to G.
Head to the dock.
When your there, talk to Herbert.
He shows you a map, but Klutzy accidentally cuts it.
After Herbert disspears, pick up the green lamp, then you must follow the map.
One peice of the map sticks to the Dance Club. Don’t pay attention to that one right now.
Follow the peice that’s still going.
It flys into someones newspaper. Talk to them.
They wish they had a pizza, so you go to the Pizza Parlor and buy them a pizza.
Give the pizza to them, and they will give you there newspaper.
Take the part of the map out of the newspaper and put it into a sepperate slot.
Go the Coffee Shop. Help clean up the cookies. He offers you some cookies.
Take a cookie, and give it to the puffle in the town. He will try to fly up and get it.
He falls, and they say he could fly if he had a bigger cap.
Grab the propeller hat behind G and give it to the puffle!
The puffle will then knock the second half of the map down.
Now you have both parts of the map. Head back to the dock and go into the cave.
Follow the directions on the map.
Unscrew the pipe that is blocking the gift shop door. (with the rench on your spy phone)
Get the net, balloons and soda from the lighthouse.
Now go to G and ask for his Hellium, and Hammer.
In your inventory, put the balloon on the Hellium.
It will put air into it. Attach it to the Gift Shop.
Now do the following: Put the net on the bottom of the gift shop, put the pegs into it, now hammer them in.right before step 25 use your wrench on the drill where the gear is if you want a gift.which is the frozen gear from the last mission.
Go back into the cave, where you find Herbert in the boiler room.
He breaks the boiler and you must fix it.
G calls. You have now earned your medal and have completed the mission!
==Mission 7: Clockwork Repairs==
Start by talking to G.
G will shows you a video of the destruction of the clock.
Go to the Snow Forts and talk to the construction worker, tell him you would like to help.
Go to the HQ, and grab the Life Preserver from the shelf.
Go to the Dock, and talk to the Blue Team, ask them for the target.
Not so fast, you have to hit the target 3 times to have them give you the target.
As a replacement, give them that Life Preserver you grabbed earlier.
Once you've done that, go to the Snow Forts, click the clock, and put the target in the correct spot.
Go to the HQ, find where there are 3 lockers, click the middle one.
Change the combination until it reads "KEY", it should unlock and you should take the magnet.
Go to the Iceberg and use the Magnet on the floating spring
Go back to the HQ, go through the giant metal doors and find the "Test Chamber".
Place the spring on the conveyor belt, click the lever, once inside, press the Fire button, press the lever again and take the spring.
Go back to the Snow Forts, click the Clock and put the Spring in the correct spot.
Go to the Pizza Parlor and grab the music notes next to the Piano.
Go to the Stage and play the notes on the Piano to make the Yellow puffle come out.
Go to the Beach and take the Green Bucket and put it in your inventory, talk to the yellow penguin sitting in the fancy snow chair.
Go to the Town and talk to the green penguin (look familiar?) ask him for a picture of the gear.
Go to the Snow Forts and get a bucket of snow by using the bucket on the ground.
Go back to the stage and 1st, give the picture to the yellow puffle, and THEN the bucket of snow.
Go back to the Headquarters and put the gear in the Test Chamber. Click the lever, and then click Snow.
If you did this correctly, your gear will look like solid Ice.
Take it back to the Snow Forts and add it to the clock.
Go back to the Snow Forts and you will get a call from the Polar Bear, wonder what he has to say...
G, will arrive and will reward you. Congratulations!